#include <cstdlib>
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>

#include "projection.h"
#include "minIni.h"
#include "config.h"
#include "resources.h"
#include "map.h"
#include "spriteanimator.h"
#include "sprite.h"
#include "blitqueue.h"
#include "grcontext.h"
#include "entityaction.h"
#include "entity.h"
#include "human.h"
#include "entitymanager.h"
#include "inputhandler.h"
#include "controller.h"
#include "player.h"
#include "game.h"
#include "gaiacontroller.h"
#include "oribi.h"

using namespace Oribi;
